(другие части: 1 2 3 4 5 7 8 9 10 11)
Продолжаем игру:

Часть 6. Проселочная дорога
Могучая сила движка невероятности забрасывает вас в сознание Форда Префекта, в момент, когда он решил свалить с обречённой планеты Земля. Но перед этим он собрался вернуть своему другу Артуру Денту (вам) одолженное полотенце. Действуя в теле Форда, вы решаете забрать Артура с собой. Укладываете Проссера в грязь перед экскаватором. Поите Артура пивом в баре, иначе ему не вынести потерю белка в луче переноса материи. В самый решающий момент электронное суб-эфирное автостопное устройство выпадает у вас из рук, но Артуру удаётся таки его активировать.Продолжаем игру:
...A mist spins round your head. You fall into what seems like a bottomless pit. Suddenly, you hit the bottom so hard that you wish it had been bottomless...
Dark
>wait
You can't hear anything, see anything, smell anything, feel anything, or taste anything, and do not even know where you are or who you are or how you got there.
>wait
You can hear nothing, smell nothing, taste nothing, see nothing, feel nothing, and are not even certain who you are.
>wait
There's nothing you can taste, nothing you can see, nothing you can hear, nothing you can feel, nothing you can smell, you do not even know who you are.
>wait
There's nothing you can taste, nothing you can hear, nothing you can feel, nothing you can smell, you do not even know who you are.
>see
(darkness)
You see a painfully bright light that stabs at the front of your eyes.
>look at light
The light resolves itself into the bright yellow Sun of Earth.
You are hurrying up a country lane. The sky is light and clear, but you keep glancing at it with apprehension because you know that it will shortly be torn apart by Vogon ships, and that the hills and trees around you will just burn up and blow away, and you hope there's time for a quick drink beforehand.
You want to hitch a ride aboard the Vogon fleet, but are anxious because it's so long since you were through a matter transference beam.
Country Lane
The road runs from Arthur's home, to the north, toward the village Pub, to the west.
>north
Front of House
Before you is the house of your friend, Arthur Dent, who is lying in front of a bulldozer; you have no idea why. You have no idea about most things about Arthur, even why you regard him as a friend, but you do, and must therefore return his towel before you leave.
Nearby stands an impatient man. There seems to be a bit of an atmosphere.
>open satchel
Opening the satchel reveals Santraginean Mineral Water, a towel, The Hitchhiker's Guide, an electronic Sub-Etha signaling device, and satchel fluff.
>get towel and fluff
towel: Taken.
satchel fluff: Taken.
>offer towel to Arthur
Inexplicably, Arthur takes no notice of the towel which, magnificently, you are trying to return to him. Instead, he says, "Ford, what about my home?"
You start guiltily. Does he actually KNOW that the Earth is about to be destroyed? You start to ask him, then stop. If he knows, what the Zark is he doing lying here in the mud in front of...
You look around. You notice the bulldozer properly for the first time. You notice Arthur's house. You notice the workmen. The penny drops. His HOUSE is about to be demolished. You feel like a complete...what's the word?
>idiot
Thank you. An idiot is exactly what you feel like.
In a reckless moment you go completely mad and decide that you ought to take Arthur with you. You try to tell Arthur about the importance of getting a drink, but he's rambling on about a man called Prosser.
>walk to Prosser
You walk around the bulldozer. Prosser is standing here, looking cross and frustrated. Realising that you are a friend of Arthur's he starts to talk at you. He says that this sort of protest is all very well, but what Mr. Dent must realise is that he's had plenty of time to make a formal protest at the proper time and place, and that spending months going through the appropriate official channels, filling in the appropriate official forms, and going to the appropriate official public hearings is the right way of going about it, and lying around whimsically in the mud is not. He says that he personally hates mud and despises the sort of people who lie in it.
>Prosser, lie down
Prosser blinks in astonishment. "You mean, go and lie in the mud in his place...?" You explain that Arthur will only move if someone else takes over for him. Prosser shakes his head in such a manner as to suggest that he is very weary of the world, and you tactfully forebear from mentioning that it won't be troubling him much longer. Reluctantly, he follows you back toward Arthur.
You rapidly conclude the business. Prosser lies in the mud. Arthur, bewildered, nevertheless stands up and appears ready to follow you to the Pub.
>south
Country Lane
Arthur follows you.
>west
Pub
There is a barman serving at the bar.
Behind the bar is a shelf. It is full of the sort of items you find on shelves behind bars in pubs.
Arthur follows you.
>buy beer
You order six pints of bitter -- three for you, three for Arthur. According to The Hitchhiker's Guide this should cushion your system against the coming shock of the matter transference beam.
As you drink the first pint, you mention to Arthur that you are from a different planet, but it makes little impression. This surprises you, because you thought it was the sort of thing that would interest people.
>buy peanuts
You buy some peanuts, which you'll need to replace protein loss from the matter transference beam, a tip you picked up from The Hitchhiker's Guide.
>drink beer
It goes down well. At least they managed to get something right on this benighted planet. You decide it's time to tell Arthur that the world is about to end. You tell him. Arthur is completely unperturbed. Curious. You wonder what sort of news it would take to disturb him.
>drink beer
It goes down well. You hear a muffled crash. It's probably Arthur's little house getting knocked down, which you tell him. This DOES upset him, and he tears out the door.
Through the window, you see him running up the lane. A small dog chases after him, yapping, and he throws it a cheese sandwich. The dog devours the sandwich with passion, and ignores a passing microscopic space fleet.
>east
Country Lane
You run up the lane after Arthur. You pass a serene dog. Fate cannot harm him, he has dined today.
>north
You reach the site of what was Arthur's home. It is now a pile of rubble. Mr. Prosser looks sheepishly triumphant, a trick few people can do, as it requires a lot of technically complex deltoid muscle work.
Front of House
Arthur Dent is here.
Mr. Prosser, from the local council, is standing at the side of the bulldozer.
He seems to be wearing a digital watch.
>give satchel fluff to Arthur
Arthur hiccups, takes the fluff, and sticks it in his pocket.
>wait
Time passes...
Right on schedule (according to the news you picked up last night on your Sub-Etha Sens-O-Matic), a huge fleet of Vogon Constructor ships hurtles noisily through the sky. Time is very, very short. Storms break in the wake of the ships, the wind whips at you and makes it difficult to stand. You grab hold of a tree.
>wait
Time passes...
The vast yellow ships thunder across the sky, spreading waves of terror and panic in their wake. The voice of the Vogon Captain slams across the country, insisting that the planning charts and demolition orders have been available at the local planning office in Alpha Centauri for fifty years and it's too late to start making a fuss about it now.
You remove the electronic Sub-Etha signaling device from your satchel. Lights pulsate across its surface. You fumble with the Thumb as you hold onto the tree against the fierce wind. It falls to the ground near Arthur's feet. Arthur is struggling desperately towards you. The end of this planet is now only seconds
away.
>wait
Time passes...
Fierce gales whip across the land, and thunder bangs continuously through the air in the wake of the giant ships. You struggle to reach the Thumb, but the wind is too fierce and you are driven back. Fortunately, at this point, Arthur picks up the Thumb, and somehow manages to push the right button.
However often you do it, you are still stunned by the shock of dematerialisation. The scene around is ripped away like a flimsy backcloth. Everything becomes...
Dark
>wait
There's nothing you can taste, nothing you can see, nothing you can hear, nothing you can feel, nothing you can smell, you do not even know who you are.
>wait
You can't hear anything, see anything, smell anything, feel anything, or taste anything, and do not even know where you are or who you are or how you got there.
>wait
You can hear nothing, smell nothing, taste nothing, see nothing, feel nothing, and are not even certain who you are.
>wait
You can smell nothing, taste nothing, see nothing, feel nothing, and are not even certain who you are.
>hear
(darkness)
You hear the deep and distant hum of a star drive coming from far above. There is an exit to port.
>south
(We were lying about the exit to port.) You emerge from a small doorway...
Entry Bay Number Two
There is a sales brochure here.
>south
Corridor, Fore End
>up
Bridge
There is a copy of The Hitchhiker's Guide to the Galaxy here.
There is an electronic Sub-Etha signaling device here.
There is a satchel here.
There is a nice, hot cup of Advanced Tea Substitute here.
Lying on the deck is a plotter connected to a spare Improbability Drive. The plotter's long, dangly bit is submerged in Advanced Tea Substitute.
There is a spare Improbability Drive here.
There is a tool box here.
It looks like the tool box contains:
a magnifying glass
a laser-assisted monkey wrench
There is a strange gun here.
There is pocket fluff here.
There is a pair of hypersonic pliers here.
There is an ionic diffusion rasp here.
There is a flathead screwdriver here.
There is a toothbrush here.
There is a handbag here.
It looks like the handbag contains:
seat cushion fluff
a pair of tweezers
There is a molecular hyperwave pincer here.
>wait
Time passes...
>press switch
A mist spins round your head. You fall into what seems like a bottomless pit. Suddenly, you hit the bottom so hard that you wish it had been bottomless...
Dark

